There are two ways to multiply two vectors together, the dot product
and the cross product. We have already studied the dot product of
two vectors, which results in a scalar or single number.
Figure:
Illustration of the cross product of two vectors
and
. The resulting vector
is perpendicular to
the plane defined by
and
.
 |
The cross product of two vectors results in a third vector, and is
written symbolically as follows:
 |
(12.1) |
As illustrated in figure 11.1, the cross product of two
vectors is perpendicular to the plane defined by these vectors.
However, this doesn't tell us whether the resulting vector in figure
11.1 points upward out of the plane or downward. This
ambiguity is resolved using the right-hand rule:
- Point the uncurled fingers of your right hand along the direction of
the first vector
.
- Rotate your arm until you can curl your fingers in the direction of
the second vector
.
- Your stretched out thumb now points in the direction of the cross
product vector
.
The magnitude of the cross product is given by
 |
(12.2) |
where
and
are the magnitudes of
and
, and
is the angle between these two
vectors. Note that the magnitude of the cross product is zero when
the vectors are parallel or anti-parallel, and maximum when they are
perpendicular. This contrasts with the dot product, which is maximum
for parallel vectors and zero for perpendicular vectors.
Notice that the cross product does not commute, i. e., the order of
the vectors is important. In particular, it is easy to show using
the right-hand rule that
 |
(12.3) |
An alternate way to compute the cross product is most useful when the
two vectors are expressed in terms of components, i. e.,
and
:
Notice that once you have the first of these equations, the other two
can be obtained by cyclically permuting the indices, i. e.,
,
, and
. This is
useful as a memory aid.
David Raymond
2006-04-07